Post by TIA Promotions on Jun 24, 2022 12:19:17 GMT -5
The 5 Types of Wrestling Promos
adapted from the Till You Make It youtube video here: Wrestling Promos - 5 Types [Breakdown]
Promos are the on-camera portions of a role play that make the case for why characters should win matches. Different from character development (which we will get in to in another piece), promos take place in front of the audience and are official canon. Promos are public knowledge, on the record, that can be openly discussed and used in future material. Nothing is secret in a promo. It’s the part of the story that everyone is supposed to hear about. There are 5 types of promos that can be used in your roleplays.
MONEY PROMO
The money promo is what compels the audience to buy. It’s the type of promo that fits the classic definition of being a true promotional message. In efedding, the money promo is what persuades an audience to not only read the results of a match, but to read the entire contents of it. It’s the closing statement, the big ask. Will the audience invest their time in reading the match? The money promo is what decides it. And because of that, it is the most important and most difficult type of promo to cut. In most cases, this is the promo that decides the winner of the match. For those reasons, most RP’s wrap up with the money promo at the end. EXAMPLE – Wrestler one talks about how great they are, how much their opponent sucks, and how they are going to kick their ass.
VIGNETTE
Skits do not promote sales of matches or shows. They are character pieces meant to inform personality. Vignettes are a great way to introduce wrestler to an audience. It is unsafe to assume that the audience will be familiar with your character’s previous body of work. A quick vignette can be the x-factor when trying to make a fire debut. Vignettes also work well for wrestlers returning from injury or hiatus or for wrestlers who have just completed one story arc, want to recap what has happened, and what to expect in the future. A vignette is meant to introduce, entertain, and set the table for the story to begin. EXAMPLE – A wrestler who is new to a fed releases a vignette revealing information about their gimmick and what makes them unique as a wrestler on this particular roster.
SKIT
Skits, or sketches, do not promote sales of matches or shows either. They are meant to inform plot and narrative and they are treated as official canon for the characters involved. This is where the audience , and other wrestlers, learn about what is new with the wrestler without an introspective look, and without them addressing the camera directly. Unlike a vignette, skits often include other characters or NPC’s. It’s meant as a short entertaining performance that moves a story along towards completion. Most skits appear as in-show segments, but can be wedged into an RP through collaborative work. Unlike collaborative character development pieces, a skit happens on-cam and should be identical for each participated wrestler. Skits focus on the perspective from the camera and not from the perspective of either character involved. For maximum effect, skits are filmed similar to reality TV, where the cameras are invisible. Trying to make a skit comedic, makes it much more enjoyable for the audience. EXAMPLE – Two wrestlers are engaged in a backstage conversation after a match and are interrupted by a third wrestler who tells a joke.
GET OVER PROMO
The get-over promo exists for one reason, to hype up a single wrestler/tag-team. These are one-sided scenes meant to develop just one character/team rather than forming a relationship with another wrestler. Most get-over promos are centered on a conflict and are almost always about your character. Get-over promos are different from the money promo in the fact that they don’t usually acknowledge an opponent. EXAMPLE – A wrestler appears on a VLOG to demonstrate a hobby, a life event, or an accomplishment for the purpose of showing personal progress.
BRANDING PROMO
These promos can be the most interesting, but they require a great amount of build before they are effective. The branding promo reveal the character's motivation. It answers the question of Why. It can also reveal the who, what, when, where, and how of a wrestling match. More importantly, a branding promo provides insight into your characters motive. In order for a branding promo to work, something important and unexplained should have happened, on-camera. EXAMPLE – A wrestler turns on an ally during a match and does an on-cam promo to reveal why it happened.
adapted from the Till You Make It youtube video here: Wrestling Promos - 5 Types [Breakdown]
Promos are the on-camera portions of a role play that make the case for why characters should win matches. Different from character development (which we will get in to in another piece), promos take place in front of the audience and are official canon. Promos are public knowledge, on the record, that can be openly discussed and used in future material. Nothing is secret in a promo. It’s the part of the story that everyone is supposed to hear about. There are 5 types of promos that can be used in your roleplays.
MONEY PROMO
The money promo is what compels the audience to buy. It’s the type of promo that fits the classic definition of being a true promotional message. In efedding, the money promo is what persuades an audience to not only read the results of a match, but to read the entire contents of it. It’s the closing statement, the big ask. Will the audience invest their time in reading the match? The money promo is what decides it. And because of that, it is the most important and most difficult type of promo to cut. In most cases, this is the promo that decides the winner of the match. For those reasons, most RP’s wrap up with the money promo at the end. EXAMPLE – Wrestler one talks about how great they are, how much their opponent sucks, and how they are going to kick their ass.
VIGNETTE
Skits do not promote sales of matches or shows. They are character pieces meant to inform personality. Vignettes are a great way to introduce wrestler to an audience. It is unsafe to assume that the audience will be familiar with your character’s previous body of work. A quick vignette can be the x-factor when trying to make a fire debut. Vignettes also work well for wrestlers returning from injury or hiatus or for wrestlers who have just completed one story arc, want to recap what has happened, and what to expect in the future. A vignette is meant to introduce, entertain, and set the table for the story to begin. EXAMPLE – A wrestler who is new to a fed releases a vignette revealing information about their gimmick and what makes them unique as a wrestler on this particular roster.
SKIT
Skits, or sketches, do not promote sales of matches or shows either. They are meant to inform plot and narrative and they are treated as official canon for the characters involved. This is where the audience , and other wrestlers, learn about what is new with the wrestler without an introspective look, and without them addressing the camera directly. Unlike a vignette, skits often include other characters or NPC’s. It’s meant as a short entertaining performance that moves a story along towards completion. Most skits appear as in-show segments, but can be wedged into an RP through collaborative work. Unlike collaborative character development pieces, a skit happens on-cam and should be identical for each participated wrestler. Skits focus on the perspective from the camera and not from the perspective of either character involved. For maximum effect, skits are filmed similar to reality TV, where the cameras are invisible. Trying to make a skit comedic, makes it much more enjoyable for the audience. EXAMPLE – Two wrestlers are engaged in a backstage conversation after a match and are interrupted by a third wrestler who tells a joke.
GET OVER PROMO
The get-over promo exists for one reason, to hype up a single wrestler/tag-team. These are one-sided scenes meant to develop just one character/team rather than forming a relationship with another wrestler. Most get-over promos are centered on a conflict and are almost always about your character. Get-over promos are different from the money promo in the fact that they don’t usually acknowledge an opponent. EXAMPLE – A wrestler appears on a VLOG to demonstrate a hobby, a life event, or an accomplishment for the purpose of showing personal progress.
BRANDING PROMO
These promos can be the most interesting, but they require a great amount of build before they are effective. The branding promo reveal the character's motivation. It answers the question of Why. It can also reveal the who, what, when, where, and how of a wrestling match. More importantly, a branding promo provides insight into your characters motive. In order for a branding promo to work, something important and unexplained should have happened, on-camera. EXAMPLE – A wrestler turns on an ally during a match and does an on-cam promo to reveal why it happened.