Post by TIA Promotions on Apr 15, 2022 9:13:19 GMT -5
THE 13 TYPES OF HEELS IN EFEDDING
What’s a heel? Is he (or she) just a bad guy? Are they rude? Evil? Misunderstood? The answer is complicated because heel characters are on a spectrum. But a few things are a constant. Heels fight faces, they dislike the crowd, and for one reason or another, they make us feel like something is wrong with what we are watching. Sound familiar? Maybe you’re a heel too? But what kind of heel are you? Here are the 13 types of heels in efedding.
1. THE EGOTISTICAL HEEL – Egotistical heels make us feel small. They are obnoxious, arrogant, and cocky. They play on their own fame and accomplishments, equating their number of championships with their self-worth. They love themselves. They have a disdain for everyone else that isn’t an extension of them. Egotistical heels are the most common type of heel in both RL and efed wrestling. The egotistical heel is largely responsible for the toxicity in efedding because their happiness is adversely related to the unhappiness of others. The worst of all egotistical heels are the one that no-sell match results and bury their opponents as worthless and insignificant.
2. THE MONSTER HEEL – Monster heels make us feel afraid. They are unstoppable juggernauts, squashing opponents, injuring everyone, terrorizing innocent people. Some of them are “crazy”. Others are just mad. Most are large in stature. They are very difficult to pull off in efedding as squashes are largely frowned upon (except when against jobbers). For a monster heel to work, they must have a weakness, and it must be common knowledge. It also helps to have cooperation from opponents on how to write matches so that all participants can get over in a monster match. Faces need to get beat up to get crowd sympathy. Monsters can facilitate that. They need each other. A monster does not work versus other monsters and have trouble building hype well when there are multiple monsters in a fed.
3. THE CRAZY HEEL – Crazy heels make us feel on edge. They are raging madmen, dangerous and unpredictable, thriving on chaos. Extreme versions can even be psychotic or schizophrenic. Crazy heels are the bread and butter of efedding. They are the ice breakers, the pioneers, the trailblazers. When things get stale, they blow up the status quo. They sell tickets. They throw caution out the window and just go for it. A crazy heel can’t say no, even when it’s at their own expense. Often viewed as neutral characters or tweeners, they primarily exist in wrestling to move things along.
4. THE COMIC HEEL – Comic heels make us laugh. They are dark comedians, who says the jokes you aren’t supposed to say. They all about the lulz. Some work best as cowards who lack the skill and toughness of other wrestlers, but are willing to lie, cheat, and steal wins. Others humble more skilled wrestlers by making non-wrestling related jokes at their expense. In a fed, the comic heel works best when every other wrestler and staff member is a potential target. Comic heels that just go after a single target come off as cruel and merciless. It’s important to remember that they exist to make the viewer laugh. If they can do that, allow them to accept a fair amount of adoration in the process. They are funny, and mean, but not cruel and the reader should always be waiting to hear what they say next.
5. THE SINISTER HEEL – Sinister heels make us worried. They are cold and calculating, Cunning masterminds that scheme and use manipulation to achieve goals. Often the sinister heel is calm, sociopathic, and wise. They will use psychological warfare to interfere with the natural flow of a federation. Often working in secret, surprising the audience when their evil intentions are revealed. Some pose as authority figures. The boss, the cult leader, the warlord. Others appear as gothic macabre figures who have darker intentions. A sinister heel is often the driving force for large scale storylines. They can be the most difficult to use effectively as a handler because they require planning and cooperation to fulfill their master plans. Most heel stables need a sinister heel as their leader and face characters need them as the meta threat to their story arc. Every fed should have at least one sinister heel.
6. THE DELINQUENT HEEL – The delinquent heel makes us feel outrage. They are troublesome and disrespectful. They go against everything pure in wrestling by skirting the rules with uncivilized and profane behavior. They harass and bully and rebel. Delinquent heels interfere and setback the natural flow of a federation. As a handler it’s important to recognize when a delinquent heel is useful and when they are just being annoying. The most difficult part about handling a delinquent heel is finding enough stuff for them to do without making them seem stale. At a certain point there’s no one left to rebel against, and nothing left to vandalize. The worst part of being a delinquent heel is that they are difficult to repackage. Once you cross a line, there really is no coming back because all trust with the viewer has been destroyed.
7. THE HATEFUL HEEL – The hateful heel makes us feel sick. They that have an aversion to the wrestlers, fans, and culture of another country. Often seen as racist or bigoted they focus their attacks on the beliefs of their opponents. Usually pertaining to (or lack of) country, religion, political affiliation, gender, ethnicity, etc. Efedding largely frowns upon, and sometimes cancels, hateful heels because they are extremely toxic. It’s not acceptable to say obvious hateful things under the guise of being in-character of a hateful heel. Having a hateful heel isn’t a license to say hateful things you’d like to say out of character. And it’s transparent to everyone else. Only the most experienced handlers can pull off playing a hateful heel in a way that is acceptable. For it to work, they can only imply what the character is saying, they can’t actually say the terrible things themselves. Anything less is grotesque will turn away viewers completely. A massive amount of creative effort is required to maintain such a character with grace. For instance, a heel who hates a certain kind of people for a completely random reason (like their favorite foods, month of birth, left/right handedness) could work. They may also work as an alien, vampire, supervillain or other sort of magical being.
8. THE COOL HEEL – The cool heel makes us hate wrestling. They have no weaknesses. They make no mistakes. They are the bad guys who are also cheered by the fans. Not much different from the perfect create-a-wrestler you’d play in story mode of a sports game. A cool heel cannot exist without destroying the rest of the roster. They must hold and retain titles. They demand constant affirmation, worship, and recognition. When a cool heel says they are going to do something, they have to do it. And everyone else is expected to cooperate. For all these reasons, the cool heel is the worst type of character in all of wrestling. They alienate wrestlers, handlers, and fans for the selfish needs of a single character. A cool heel believes that the federation and efed community as a whole was created and operates solely for themselves and have little concern for anything outside of that endeavor. They are kings with no kingdoms.
9. THE SEXUAL HEEL – The sexual heel makes us question our sexuality. They are flamboyant and charismatic. They are inappropriately aroused by contact with a wrestler or interactions with the fans. While LGBT characters are no longer portrayed as sexual heels, overly sexual characters such as porn stars or dominatrixes still exist. The sexual heel attempts to fondle, seduce, corrupt, and assault others, without consent, solely for the purpose of making their targets uncomfortable and upset. In an efed, these characters are viewed as cringe material. Sometimes, they’re just horny handlers who need to get whacked with a bonk stick. It’s a little creepy. A wrestler who uses the picbase of a scantily clad model with limited muscle tone will have a difficult time getting viewers and other handlers to take their character seriously. Only the most experienced handlers should attempt a sexual heel character and even then, should understand that they run the risk of alienating a sizable portion of the audience who will find them to be gross.
10. THE JOBBER HEEL – The jobber heel gives us confidence. They put over faces by taking the pin. They are usually shallow wrestlers with limited profiles, consisting of a picbase and a generic backstory. What they have in common is that they have punchable faces, see very little character development, and nobody feels bad when they lose. You wouldn’t run a jobber heel as your main character, but there’s nothing wrong with running one as an alt. In fact, the rest of the community will appreciate it. It’s a good idea to have a couple of these in your fed to feed to wrestlers who are new, repackaged, or seeking to break a losing streak.
11. THE TROLL HEEL (aka the shit heel, aka the shitlord) – The troll heel makes us pissed off. They exists only to ruin the experience for other wrestlers, feds, and viewers. They make every effort to bury others as insignificant, while also claiming that they are doing it as a public service. They laugh at the expense of others. They infiltrate feds, no-showing matches and no-selling results. They gas light. They project on to others what they are guilty of. They use mental gymnastics to find fault with everything. For the troll heel, their game isn’t to become a wrestling champion, their game is only to ruin everyone’s fun. The troll heel may also make multiple bot accounts, roleplaying as a number of different people, just to build support for their ridiculous claims. As a result, their creative work lacks heart and comes off as weak and stagnant. If you find trolling other handlers to be more enjoyable that writing, just stop efedding and join regular twitter.
12. THE EDGY HEEL (aka the edgelord) – The edgy heel makes us feel embarrassed for them. They lack the maturity and understanding of a fully functioning adult. Their process is to use extreme, graphic content as a crutch to get over. They gratuitously use violent crime, drug use, sexual deviancy, and abuse to confront the reader with cheap shock content. The edgiest of heels will stop at nothing to fulfill their elaborate fantasies. It’s not ok to use characters you don’t own, putting them in compromising positions, without the permission of other handlers. Edgy heels are fine with writing triggering scenes that include rape, murder, drug overdoses, and suicide attempts as a way to make their roleplays seem more intense and more dramatic. You do not need to victimize your characters, especially women, to gain sympathy points. These attempts are transparent, and should only be used, on the rarest of situations, as a plot device to explain the significance of another, more relevant, situation. Sometimes edgy heels are just young writers who watch to many movies. They believe making the reader uncomfortable is the same as making them feel something. But the truth is that reading a snuff piece is an unpleasant experience, it’s embarrassing for the writer and the reader, and it won’t be rewarded even in the most extreme of federations.
13. THE IRONIC HEEL (aka the tourist) – The ironic heel makes us fatigued. THEY ARE LOUD. It always feels like they are new to the game, to the fed, to the internet. They promise you the world. They insist they are the greatest wrestling talent in the history of the universe, but then they don’t perform. And they go silent. They are unlikable for being so loud and then doubly unlikable for not being able to back it up. These shallow heels demand attention, respect, and affirmation and usually wash out as soon as they receive a couple losses because they aren’t ready to admit to their mediocrity. So they move on to the next place and get loud again. You can spot the ironic heel because they brag, at length, about accomplishments from feds you’ve never heard of and talk about defeated wrestlers you don’t care about. The ironic heel is most dangerous during their first one or two shows where they may be capable of summoning enough creative energy to perform for a short time. Often they just regurgitate the same one or two RP’s over and over again, from one fed to another. But once the enthusiasm wanes, and the workload catches up to them, their participation suffers, and they drop off dramatically, eventually turning in to ghosts. Their entire strategy is to make grand promises and idle threats, before fading away into obscurity again, later popping back up again in another fed because they got bored. The irony is that the louder a character is about how great they are, the less the reader actually cares about them. The worst of all the ironic heels is the one that opens their own fed and closes it down in less than 2 months. Don’t do this.
Submitted by @bustergloves
What’s a heel? Is he (or she) just a bad guy? Are they rude? Evil? Misunderstood? The answer is complicated because heel characters are on a spectrum. But a few things are a constant. Heels fight faces, they dislike the crowd, and for one reason or another, they make us feel like something is wrong with what we are watching. Sound familiar? Maybe you’re a heel too? But what kind of heel are you? Here are the 13 types of heels in efedding.
1. THE EGOTISTICAL HEEL – Egotistical heels make us feel small. They are obnoxious, arrogant, and cocky. They play on their own fame and accomplishments, equating their number of championships with their self-worth. They love themselves. They have a disdain for everyone else that isn’t an extension of them. Egotistical heels are the most common type of heel in both RL and efed wrestling. The egotistical heel is largely responsible for the toxicity in efedding because their happiness is adversely related to the unhappiness of others. The worst of all egotistical heels are the one that no-sell match results and bury their opponents as worthless and insignificant.
2. THE MONSTER HEEL – Monster heels make us feel afraid. They are unstoppable juggernauts, squashing opponents, injuring everyone, terrorizing innocent people. Some of them are “crazy”. Others are just mad. Most are large in stature. They are very difficult to pull off in efedding as squashes are largely frowned upon (except when against jobbers). For a monster heel to work, they must have a weakness, and it must be common knowledge. It also helps to have cooperation from opponents on how to write matches so that all participants can get over in a monster match. Faces need to get beat up to get crowd sympathy. Monsters can facilitate that. They need each other. A monster does not work versus other monsters and have trouble building hype well when there are multiple monsters in a fed.
3. THE CRAZY HEEL – Crazy heels make us feel on edge. They are raging madmen, dangerous and unpredictable, thriving on chaos. Extreme versions can even be psychotic or schizophrenic. Crazy heels are the bread and butter of efedding. They are the ice breakers, the pioneers, the trailblazers. When things get stale, they blow up the status quo. They sell tickets. They throw caution out the window and just go for it. A crazy heel can’t say no, even when it’s at their own expense. Often viewed as neutral characters or tweeners, they primarily exist in wrestling to move things along.
4. THE COMIC HEEL – Comic heels make us laugh. They are dark comedians, who says the jokes you aren’t supposed to say. They all about the lulz. Some work best as cowards who lack the skill and toughness of other wrestlers, but are willing to lie, cheat, and steal wins. Others humble more skilled wrestlers by making non-wrestling related jokes at their expense. In a fed, the comic heel works best when every other wrestler and staff member is a potential target. Comic heels that just go after a single target come off as cruel and merciless. It’s important to remember that they exist to make the viewer laugh. If they can do that, allow them to accept a fair amount of adoration in the process. They are funny, and mean, but not cruel and the reader should always be waiting to hear what they say next.
5. THE SINISTER HEEL – Sinister heels make us worried. They are cold and calculating, Cunning masterminds that scheme and use manipulation to achieve goals. Often the sinister heel is calm, sociopathic, and wise. They will use psychological warfare to interfere with the natural flow of a federation. Often working in secret, surprising the audience when their evil intentions are revealed. Some pose as authority figures. The boss, the cult leader, the warlord. Others appear as gothic macabre figures who have darker intentions. A sinister heel is often the driving force for large scale storylines. They can be the most difficult to use effectively as a handler because they require planning and cooperation to fulfill their master plans. Most heel stables need a sinister heel as their leader and face characters need them as the meta threat to their story arc. Every fed should have at least one sinister heel.
6. THE DELINQUENT HEEL – The delinquent heel makes us feel outrage. They are troublesome and disrespectful. They go against everything pure in wrestling by skirting the rules with uncivilized and profane behavior. They harass and bully and rebel. Delinquent heels interfere and setback the natural flow of a federation. As a handler it’s important to recognize when a delinquent heel is useful and when they are just being annoying. The most difficult part about handling a delinquent heel is finding enough stuff for them to do without making them seem stale. At a certain point there’s no one left to rebel against, and nothing left to vandalize. The worst part of being a delinquent heel is that they are difficult to repackage. Once you cross a line, there really is no coming back because all trust with the viewer has been destroyed.
7. THE HATEFUL HEEL – The hateful heel makes us feel sick. They that have an aversion to the wrestlers, fans, and culture of another country. Often seen as racist or bigoted they focus their attacks on the beliefs of their opponents. Usually pertaining to (or lack of) country, religion, political affiliation, gender, ethnicity, etc. Efedding largely frowns upon, and sometimes cancels, hateful heels because they are extremely toxic. It’s not acceptable to say obvious hateful things under the guise of being in-character of a hateful heel. Having a hateful heel isn’t a license to say hateful things you’d like to say out of character. And it’s transparent to everyone else. Only the most experienced handlers can pull off playing a hateful heel in a way that is acceptable. For it to work, they can only imply what the character is saying, they can’t actually say the terrible things themselves. Anything less is grotesque will turn away viewers completely. A massive amount of creative effort is required to maintain such a character with grace. For instance, a heel who hates a certain kind of people for a completely random reason (like their favorite foods, month of birth, left/right handedness) could work. They may also work as an alien, vampire, supervillain or other sort of magical being.
8. THE COOL HEEL – The cool heel makes us hate wrestling. They have no weaknesses. They make no mistakes. They are the bad guys who are also cheered by the fans. Not much different from the perfect create-a-wrestler you’d play in story mode of a sports game. A cool heel cannot exist without destroying the rest of the roster. They must hold and retain titles. They demand constant affirmation, worship, and recognition. When a cool heel says they are going to do something, they have to do it. And everyone else is expected to cooperate. For all these reasons, the cool heel is the worst type of character in all of wrestling. They alienate wrestlers, handlers, and fans for the selfish needs of a single character. A cool heel believes that the federation and efed community as a whole was created and operates solely for themselves and have little concern for anything outside of that endeavor. They are kings with no kingdoms.
9. THE SEXUAL HEEL – The sexual heel makes us question our sexuality. They are flamboyant and charismatic. They are inappropriately aroused by contact with a wrestler or interactions with the fans. While LGBT characters are no longer portrayed as sexual heels, overly sexual characters such as porn stars or dominatrixes still exist. The sexual heel attempts to fondle, seduce, corrupt, and assault others, without consent, solely for the purpose of making their targets uncomfortable and upset. In an efed, these characters are viewed as cringe material. Sometimes, they’re just horny handlers who need to get whacked with a bonk stick. It’s a little creepy. A wrestler who uses the picbase of a scantily clad model with limited muscle tone will have a difficult time getting viewers and other handlers to take their character seriously. Only the most experienced handlers should attempt a sexual heel character and even then, should understand that they run the risk of alienating a sizable portion of the audience who will find them to be gross.
10. THE JOBBER HEEL – The jobber heel gives us confidence. They put over faces by taking the pin. They are usually shallow wrestlers with limited profiles, consisting of a picbase and a generic backstory. What they have in common is that they have punchable faces, see very little character development, and nobody feels bad when they lose. You wouldn’t run a jobber heel as your main character, but there’s nothing wrong with running one as an alt. In fact, the rest of the community will appreciate it. It’s a good idea to have a couple of these in your fed to feed to wrestlers who are new, repackaged, or seeking to break a losing streak.
11. THE TROLL HEEL (aka the shit heel, aka the shitlord) – The troll heel makes us pissed off. They exists only to ruin the experience for other wrestlers, feds, and viewers. They make every effort to bury others as insignificant, while also claiming that they are doing it as a public service. They laugh at the expense of others. They infiltrate feds, no-showing matches and no-selling results. They gas light. They project on to others what they are guilty of. They use mental gymnastics to find fault with everything. For the troll heel, their game isn’t to become a wrestling champion, their game is only to ruin everyone’s fun. The troll heel may also make multiple bot accounts, roleplaying as a number of different people, just to build support for their ridiculous claims. As a result, their creative work lacks heart and comes off as weak and stagnant. If you find trolling other handlers to be more enjoyable that writing, just stop efedding and join regular twitter.
12. THE EDGY HEEL (aka the edgelord) – The edgy heel makes us feel embarrassed for them. They lack the maturity and understanding of a fully functioning adult. Their process is to use extreme, graphic content as a crutch to get over. They gratuitously use violent crime, drug use, sexual deviancy, and abuse to confront the reader with cheap shock content. The edgiest of heels will stop at nothing to fulfill their elaborate fantasies. It’s not ok to use characters you don’t own, putting them in compromising positions, without the permission of other handlers. Edgy heels are fine with writing triggering scenes that include rape, murder, drug overdoses, and suicide attempts as a way to make their roleplays seem more intense and more dramatic. You do not need to victimize your characters, especially women, to gain sympathy points. These attempts are transparent, and should only be used, on the rarest of situations, as a plot device to explain the significance of another, more relevant, situation. Sometimes edgy heels are just young writers who watch to many movies. They believe making the reader uncomfortable is the same as making them feel something. But the truth is that reading a snuff piece is an unpleasant experience, it’s embarrassing for the writer and the reader, and it won’t be rewarded even in the most extreme of federations.
13. THE IRONIC HEEL (aka the tourist) – The ironic heel makes us fatigued. THEY ARE LOUD. It always feels like they are new to the game, to the fed, to the internet. They promise you the world. They insist they are the greatest wrestling talent in the history of the universe, but then they don’t perform. And they go silent. They are unlikable for being so loud and then doubly unlikable for not being able to back it up. These shallow heels demand attention, respect, and affirmation and usually wash out as soon as they receive a couple losses because they aren’t ready to admit to their mediocrity. So they move on to the next place and get loud again. You can spot the ironic heel because they brag, at length, about accomplishments from feds you’ve never heard of and talk about defeated wrestlers you don’t care about. The ironic heel is most dangerous during their first one or two shows where they may be capable of summoning enough creative energy to perform for a short time. Often they just regurgitate the same one or two RP’s over and over again, from one fed to another. But once the enthusiasm wanes, and the workload catches up to them, their participation suffers, and they drop off dramatically, eventually turning in to ghosts. Their entire strategy is to make grand promises and idle threats, before fading away into obscurity again, later popping back up again in another fed because they got bored. The irony is that the louder a character is about how great they are, the less the reader actually cares about them. The worst of all the ironic heels is the one that opens their own fed and closes it down in less than 2 months. Don’t do this.
Submitted by @bustergloves